Top 10 Failed Video Game Consoles

Jonathan

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There are many video game consoles/add-ons. Many of them were a success, but many have failed as well. Here is a list of the Top 10 failed video game consoles/add-ons:

 

  1. Wii U

 

Everyone should know the Wii U. The successor to the Wii. This console was met with positive reviews, although was sort of a failure due to the GamePad’s battery life, issues with the console’s user interface and functionality , poor launch line up of games, third-party support, marketing reasons, and perhaps the biggest reason of all, the name. Due to the name, many people thought it was mostly the same as the Wii.

 

  1. Ouya

 

This console is a very small console. It runs a modified version of Android 4.1 Jelly. It was meant to be an alternative to the other 8th generation consoles. The console’s kickstarter campaign was a success, but sales of the console were lackluster.

 

  1. PSX

 

The PSX was a Playstation console built upon the Playstation 2. Unlike the Playstation 2, however, it also featured TV features, such as a DVR and TV remote. The console had a very high price, and thus, it was a failure and was never released outside of Japan.

 

  1. Sega Saturn

 

Yes, this. What I mentioned earlier. This console was Sega’s fourth console. It was Sega’s first attempt at making a 3D console. A significant factor that has been cited to its failure was lack of distribution.

 

  1. 32x/Sega CD

 

These were add-ons for the Sega Genesis. The 32x was a failure because of it’s shallow game library, poor market timing, and a market fragmentation of the Genesis. Releases of new CD-based consoles rendered to Sega CD obsolete and public interest reduced on it.

 

  1. Hyperscan

 

This was a console that used a card scanning idea to activate features and save game data. The console was a failure due to poor console, game, and card pack sales. Only five games were released for this console. Two more were announced, but cancelled.

 

  1. R-Zone

 

This console looks like a Virtual Reality console, but I’m not sure if it was, although it was rushed to market to compete with another Virtual Reality console, the Virtual Boy. There were certain variations. One reason for its failure was that you had to close one eye to view the screen properly. The color was also all red, but I’m not sure if that was also a reason for its failure.

 

  1. Virtual Boy

 

Yep! What I mentioned earlier. It was marketed as a form of Virtual Reality. Think a Virtual Reality console is a guarantee success? Think Again! This Virtual Reality console was made by Nintendo. It was pushed to market in an unfinished state in 1995 to focus on the development of the Nintendo 64. Some of the reasons it was a failure was cited as due to its high price, monochrome display, unimpressive 3D effect, lack of true portability, health concerns, and low quality games. However, among all these reasons, the ultimate reason why it was a failure, was because it was never meant to be a Nintendo system in the first place. The console was actually developed as a toy. How shocking is that!?! Price cuts did not affect its negative reviews. There were a lot of problems when wearing it as well. 22 games were released for it, while only 14 of them made it to America.

 

  1. Nintendo 64DD (Disk Drive)

 

This was an add-on to the Nintendo 64. It was a commercial failure and was never released outside of Japan. Only ten titles were released for it. Two US prototype Nintendo 64DDs were actually discovered a few months ago, both using different colored disks.

 

  1. Atari Consoles

Atari was an old company that created video game consoles. The Atari 2600 was successful, but the Atari 5200 failed. It had a weird controller design and many of the titles were upgraded titles from the original Atari 2600. My dad told me when the NES was released, Atari began to decline. The Atari 7200, Atari Lynx (A handheld console that had to compete with the Gameboy released the same year) and the Atari Jaguar also failed. The Atari Lynx didn’t sell as much units as the Gameboy and the Atari Jaguar failed due to lack of software. Atari inc. shutdown in 1984 due to a video game crash that happened in 1983 and Atari Corporation shutdown in 1996 due to the failure of the Lynx and Jaguar.

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